See Also: UQS RE:"Quantum Many Body System"~ FQXi: D. Oriti 11/2021 ... 22/03/18
See Also: UQS Re: "WHY GRAVITY IS NOT A FORCE"~ VERITASIUM 10/9/2020... 21/08/08
See Also: UQS Re:"THIS IS MATH'S FATAL FLAW"~ VERITASIUM 2021... 21/08/08
See Also: FQXi Essay:Undecidability, Uncomputability, and Unpredictability... 20/04/09
See Also: Space-Time Energy As Substance Underlies All Space-Time Energy Phenomena... 19/11/15
See Also: FQXi Essay: What is Fundamental?... 18/01/03
See Also: UQS Analysis: Nassim Haramein... 16/12/05
See Also: UQS Re: Tommaso Bolognesi ... 16/09/16
See Also: UQS Social Media and Forums ... 16/09/16; UPDATE: 18/05/25; UPDATE: 20/05/29; UPDATE: 21/05/01; UPDATE: 21/06/04; UPDATE: 21/06/20; UPDATE: 21/09/03; UPDATE: 22/03/24; UPDATE: 22/05/12; UPDATE: 22/06/18; UPDATE: 22/07/26; UPDATE: 22/08/18; 22/12/05
See Also: UQS Consciousness Investigation ... 16/01/12; UPDATE: 18/05/25; UPDATE: 20/05/29
See Also: UQS Analysis: Wave-Particle Duality ... 14/04/01
See Also: UQS Analysis: S. Lloyd; arxiv.org/abs/1310.3225 ... 13/11/17
See Also: UQS Analysis: Vamivakas/Neukirch Laser Exp. ... 13/08/29
See Also: UQS Analysis: S. Lloyd SCIAM Q-computers ... 13/07/28
See Also: UQS Analysis: OPERA Neutrino ... 11/09/29
Validity of the Star Trek Replicator, as a topic of discussion with my neighbors and colleagues, tends to generate suggestions that I read their current favorite scientific verification of new age perception adjustments, and occasionally, to facilitate a common mass media language, I am justified in doing so.
Most recently I read Travis Taylor's "The Science Behind the Secret", and again I find it necessary to make note of the contortions language has undergone to facilitate the Quantum World.SCIENCE...
This must have occurred when the mathematics behind the description of Q-observations became unresolvable... i.e. no one wanted to admit they were not a scientist just because the equations no longer resolved viable mechanics.As a logician, I have always figured that when the "how" is unresolvable, one should consider the "why" may need to be updated.
Illustration #1:... PERSONAL EVOLUTION
Is the observable universe conscious/aware?
If so, what role does the mechanics of quantum choreography play in the expansion and distribution of universal consciousness/awareness?
"Universe" and "awareness" are highly debated concepts...Ref: UQS Analysis: S. Lloyd; arxiv.org/abs/1310.3225 ... and the verbalized description, even in terms of the sententious language of math equations, has become complex to a negative information degree.
My work with Unified Quantization of a Singularity (UQS) CAD SIMs, predicates the act of being "aware/conscious", on pulsed energy quantum transport mechanics, that update spatial address quanta, as per a specified Data Bus (DB), and I continue to support the notion that a 3D-CAD SIM that accurately models the transport mechanics of minimum energy quanta (QE), from one spatially quantized minimum address unit (QI), to another, within a valid unified field geometry, can provide a valid insight into the "Universe" as the addressable spatial containment of all Available Information (AI).
Somewhat serendipitously, a 3D-CAD SIM of Origin Singularity Emission, also provides the basis for an addictive digital game, for those who are interested in the expansion of awareness. More about the UQS Emission Lab Game in this paper.
Geometrized space facilitates a logic system.
A logic system, whether it is a physical/hardwired system pulsed by an analog source, or it is a sequence of coded digital decisions pulsed by a simulated digital source, or it is human input interfaced to a logic processor, can be defined in terms of an energy source flow through path dictates/decisions... i.e. the Data Bus (DB)... and illustrated as a logic tree structure, of either 2D or 3D geometry.
Computer application/intelligence evolves as an expansion of the Data Bus (DB) components... i.e. physical, virtual, and human interface... which requires an addressable quantization of space, and time, that correlates the flow of energy, with a viable set of mechanics.ENERGY=MASS...
However, if "Energy is Everything", and characterization for quantification purposes requires differentiation, then methods of energy quantification should be suspect to semantic error issues... i.e. is Energy an Entity... or an Event?
A Joule, Coulomb, Volt, or any other classical unit of energy, is not an absolute minimum energy quantum... i.e. they are quantization units of the observed effects of an energy event... and if you are good at the conversion shell game, they can all be expressed in analog/duration terms... i.e. wave and/or frequency.
The quantum nature of Planck's, and subsequently Einstein's theories, gave rise to a need for an energy entity.
There are "either/or" properties associated with energy events, charge, polarity, color, and spin are examples, and these properties can be used to objectize (for lack of a better word), events as entities, but doing so, in no way verifys that an absolute minimum quantum of energy is being observed.
Quantum observations... i.e. looking closer... was an outcome of the need for an absolute minimun energy quantum, and for a few years the qua-bit was a candidate for a minimum energy quantum but qua-bit entities/events are observed as having variable energy... i.e. greater or lesser energy.
If a qua-bit is characterized as an entity that exhibits greater or lesser energy, a qua bit can not be an absolute minimum unit of energy.
If a qua bit is characterized as a event that exhibits greater or lesser energy... a qua bit can not be an absolute minimum unit of energy.
That is to say that variable mass/energy, infers a composite of an underlying minimum quantum of energy.TIME=SPACE...
UQS supports Taylor's visualization of space-time quantization geometry at Planck scale as "4D volumes of pixel spin", and further more, UQS allows visualization of re-occurring dynamic patterns, facilitated by emission mechanics specific to the quantization geometry, that embed/choreograph information in space-time as composite QE potential events, which interact to implement QE transport events, which classical mechanics perceives as energy entities.
This visual concept can be drawn/animated to demonstrate that TIME is quantized by SPACE quantization mechanics, which according to the UQS Emission Model, is what occurs at Origin Singularity (OS) quantization resolution... i.e. the resolution at which the absolute minimum quantum of Energy (QE) equals the absolute minimum quantum of Spacial Definition (QI).UQS Emission CAD SIM's also demonstrate that quantum mechanics requires a clear distinction of two clock functions:
For purposes of any UQS discussion, we need to be more precise:
... An ENTITY is quantifiable... i.e. an addressable unit of identity... either as energy or space.
- UQS entities are either geometry elements defined by the UQS matrix, or composites of UQS energy quanta choreographed by the emission mechanics of the UQS matrix.
... A QUANTUM is quantifiable... i.e. an addressable absolute minimum unit of identity... either as energy or space.
- The UQS quantum of energy is a QE... i.e. absolute minimum unit of addressable/named energy... and a QE is the only UQS energy quantum.
- The UQS quantum of space is a QI... i.e. absolute minimum unit of addressable/named space... and a QI is the only UQS spacial quantum.
Whether associated with an event or not, QE and QI have the digital properties of address/location ...i.e. their existence requires spacial occupancy... on/off.... An EVENT is quantifiable... i.e. addressable as a minimum unit of an identity associated with duration... and requires space and time/duration... i.e. time as either digital differential or analog/comparison... to be observable.
That is to say that clocked transport events of an individual QE, are not of analog event clock duration... i.e. they are OS digital count clocked events.
In that the OS Pulse Count Clock underlies all subsequent periodic functions, subsequent analog/duration clocked events can not be utilized as a comparative to clock duration of an ICS event... i.e. there is no means of differentiating duration of an ICS event from duration of the time between ICS events... and a codec... i.e. valid unified field geometry... for the mechanics that generate subsequent periodic functions, is required to synch any subsequent analog event to the OS Digital Pulse Count Clock.
The UQS absolute minimum of analog/duration time is associated with the re-occurrence of the UQS Singularity pattern, and although all UQS matrix node elements are mathematically analogous... i.e. occupy the center of a singularity ... there is only one Origin Singularity Node in a system.
Since an individual quantum QE is associated with a digital clock and has no analog properties, QE transport through space can not be absolutely synched to analog/duration clocked events, without a geometry codec.
Analog events must be synched to QE events through the emission geometry codec, in a similar manner that transistors synch analog power signals to digital controls.... COMPOSITES are quantifiable ... i.e. they are identifiable re-occurring configurations of multiple quanta.
UQS composites are dynamic potential QE transport events, and in UQS are called a CHOreography (CHO), and can be characterized as QE configured entities, or as potential QE transport events.
A CHO characterized as an entity is a QE configured potential for an event, and exhibits digital properties... i.e. spatial occupancy of the QE that comprise the composite.
A CHO characterized as a potential event, when tensioned, are said to have momentum for a QE transport event, and must resolve tension, on the CHO entities next QE interaction.
As QE transport events, CHO exhibit the analog properties of identifiable spatial effect, duration, and re-occurrence of a QE configuration, but the quanta that participate in the event, observed or not, are QE, and only have digital properties.
That is to say, an analog/duration clocked momentum CHO event will necessarily exhibit analog/duration properties of re-occurrence (frequency) and spacial effect (wavelength), unique to the event, but may or may not exhibit digital properties.
The event time can be compared to other analog/duration clocked events, of equivalent, or not equivalent duration, and although an event of greater frequency can not be quantized by an analog/duration event of lesser frequency, clock synch can be mathematically derived without a geometry codec.VELOCITY...
Upon differentiation of QE and QI, no mass/energy entity/event existed, and any subsequent analog sourced digital clock we use to observe and quantify energy phenomena, can not take into account the Intermittent Calculation State (ICS) variable in the QE=QI environment.
Consider the motion of a PIXAR animated film star, as somewhat analogous to the issues that the ICS introduces in QE=QI resolution/scale observations.
A digital character fully rigged for animating, some with as many as 500 bones and skin deformation, has a virtual logic Data Bus (DB) associated with it, which queries the animator to set constraints and properties of the character motion, that will be observed to occur all at once,... i.e. as one keyframe in a timed sequence of keyframes.
For example if the rotation properties of an elbow constrained to emulate the motion range of an orangutang's physique, are pre-set to bend -30degs. about the character's x axis, and the orangutang's pelvic rotation properties are pre-set to rotate +20degs. about the characters y axis, in a specified number of keyframes, both arm and torso actions will be included in the calculation of any one frame differential... i.e. the Intermittent Calculation State (ICS) of one keyframed event... and that calculation takes time that is not observed in digital playback of a keyframe sequence.
Note that this process allows a media editing application, in which the flow of 2-bit switch decisions are configured to simulate a digital clock output as source of a characters motion in the virtual environment, to create the illusion of a one bit clock pulse, operating on many tens of thousands of bits.
Note that the illusion becomes the observation, if one does not consider the "how?".INFORMATION SYSTEMS/COMPUTERS:
The concept of a 3D sphere introduced 3D drawing challenges, and their associated 3D math uglies, into the analysis.
In that no geometrization of the vision had been resolved, there was a tendency to avoid the inconvenience of complexity by considering a 2D "circular wave front", but the mechanics derived from the geometry of a 3D sphere are not the same as the mechanics derived from the geometry of a 2D circle... i.e. Huygens vision was distorted to make analysis easier for the graphic technician and the mathematician.
By 1950, the convenient distortion no longer effectively supported observation, a need for re-visualization opened new markets to science and science fiction, and re-verbalization proliferated as marketable mass media content.
Visualization can be mislead by verbalization, and although "A Big Bang" may be media distribution effective, analysis of the distribution of audio energy, has not yielded the valid frequency, wave, amplitude 3D graphic geometry model... i.e. unified field... we now need for quantum mechanical analysis.
The vision and the verbalization of the vision need to be more precise.
In that we are attempting to derive a precise "how?" and "why?"... we characterize energy by our observations of it's properties.
Characterization for quantification purposes, requires differentiation of an absolute minimum unit of the substance/entity one is attempting to characterize.
If no absolute minimum unit can be determined, it is likely the substance/entity is an event rather than a substance/entity.
If it is an event, then further quantification is required to identify the entities participating in the event, and isolate entity properties from event properties.
Radiation and inertia energy are currently differentiated on the basis of the outcome of an interaction event, therefor the properties derived from observations of the interaction event, are the properties of an event of duration = t.
Although the interaction event mechanics may provide evidence of an underlying minimum unit of force, they may also obscure the properties of that force... i.e. the properties of the interaction event are not the properties of a minimum unit of force.
Duration of an event dictates/allows analog properties... i.e. frequency and wavelength.... to be assigned to an event, but analog characterization is Analog/Duration Event Clock dependent, which limits/constrains clock speed to the composite entity/event re-occurrence frequency, and may obscure our ability to perceive an underlying digital source.
Inherent spacial channel properties of the QE=QI geometrization could easily be obscured by the interaction event mechanics.
Although we say a photon has 0 mass, we assign analog properties to both radiation channel energy events/entities and inertia channel mass/energy event/entities... i.e. Maxwell's electro field waves and magnetic field waves propagate together to "explain" light in analog terms... but what generates/dictates the analog characteristics we assign light?
Are analog characteristics of light only perceived as a result of their interaction with mass?
In that analog properties are dependent on an event of time duration, suggest that they may be associated with/derived from, re-occurring choreographied entity patterns, rather than the properties of a minimum unit of force... i.e. they may be composite structures that re-occur, as events resulting from the pulsed emission of a minimum unit of force within a spatial quantization address geometry.
We also perceive digital properties associated with an energy event... i.e. charge, polarity... but we have not verified energy quanta with which to associate those properties.
Observations of what we now differentiate as quantum events and/or entities, exhibit additional analog/duration and digital properties.
Digital properties of Q-energy characterized as entities, seem to more closely correlate to the mechanics of the underlying properties of a minimum spatial unit of energy, than do analog/event duration Q-characteristics.
Would a minimum quantum of force, exhibit any analog/duration properties?... or is it driven by a pulsed open/close cyle...i.e. digital source... and has no analog properties independent of the information it embeds in the field as event entities... i.e. would it's emission be a singularity as demonstrated by UQS Emission SIMs??
Qua-bits are characterized by digital entity properties... i.e. as having 2-bit, + or - spin... and an unresolved neither, + or - spin, but is a qua-bit an entity?... or an event??
Is spin a digital property of both inertia channel and radiation channel entities?... or... an outcome/result of an inertia channel or radiation channel event??... or... an outcome/result of a combined inertia channel and radiation channel interaction event???
If the resolve of qua-bit entity state is as a result of an energy event, an unresolved state may be of any duration... i.e. it is possible that subsequent interaction energy events will not trigger the qua-bit entity state to resolve?
If a qua-bit state resolve does not occur every pulse clock cycle, qua-bit state resolve events may function well as a logic switch for a random generator, but absolute synch to a digital clock source is unresolvable without a valid geometry codec.
The time a qua-bit can remain in an unresolved state is observed to vary, as a function of mass/energy... i.e. mass=energy event of duration=t ... but it is unclear whether the greater the mass/energy, the less often the qua-bit event/entity can exist in a unresolved state... or... whether the greater the mass/energy, the less time the qua-bit event/entity can exist in an unresolved state... i.e. should duration analysis take into account that at Q-scale an event of greater mass/energy has less comparative clock speed than a Q-scale event of lesser mass/energy?
All events clocked with an Analog/Duration Event Clock will exhibit analog/duration characteristics, which may embed time distortions in quantum scale observations.
Observation of inertia channel qua-bit events/entities,. demonstrate the ability for one qua-bit to operate on multiple qua-bits, which suggest the mechanics of an underlying minimum spatial unit of force, but in no way verifys a qua-bit as a minimum unit of force... i.e. a quantum.
It has also been observed that unresolved qua-bit states erode through interaction with mass/energy, which supports the suggestion that analog characteristics obscure, or entangle, digital characteristics?
What are the digital Q-characteristics of isolated photons?... just 2 bit on/off??... Ref: LASER EXPERIMENTS:
Do individual photons exhibit any quantum analog properties of duration?
There is some evidence that laser technology has made feasible, experiments to resolve Q-characteristics of unity photons, but access to the information is currently a science fair project.
However, as Travis Taylor suggest, since a Photon has 0 mass, it could remain in an unresolved spin state for an unlimited time, and this suggest to me, that a unity photon may have no qua-bit spin digital properties?
And what are the properties of energy processed as thought?
The mind does demonstrate the ability for one thought bit to operate on multi thought bits... i.e. in that the above was one hour's work for me today, but on some days I could not do it in a lifetime... suggest that the effect of a thought event is a variable of Q-field state... i.e. one thought bit can effect 1 QE or a zillion QE.
In that dream state activity exhibits equal "reality detail" in less time than wake state activity... i.e. the dreaming brain processes 2-bit decisions at less than neural mass scale event duration, and does not entangle observable mass scale consequences... also supports the speculation that the brain demonstrates Q- characteristics.
Observations suggest that the smaller the choreographied energy entity, the more Q-characteristics observed, and Hameroff/Penrose report that their research has identified an almost proton scale entity/event... i.e. the neural tubolin protein... which exhibits Q- digital properties, and could possibly facilitate the Q-functionality demonstrated by the brain.
The communication industry often refers to the combined hardwired and logic components of the Data Bus (DB)... as "The Switch".
They also tend to refer to the human interface component of the Data Bus (DB)... as "The Error".
We need to be more precise.
We will herein refer to the physical mechanism, either classical mechanical, which determines the 2-bit component of a single decision.,or quantum mechanical, which resolves a quantum measurable differential, as "The Switch"
The physical DB distribution process is synched to the count clocked differential of the re-occurring mass/energy event/entity utilized as the "Switch"... i.e. physical decision mechanism.
If the switch event/entity occurs less often, whether as a consequence of greater duration of event, or greater duration of the time between events, the DB clock will count slower than for a switch event/entity that occurs with greater frequency.
Tapping SOURCE energy as signal differentials of either an analog/duration entity or event, introduces analog characteristic considerations, for all subsequent components of the information system.
Although physical switch mechanism of greater scale require greater time duration for decision outcome, it is possible that some Q-scale entities/events of duration greater than OS emission pulse, can be quantized by a geometry codec and tapped as absolute minimum time quanta (QT).
Voltage is a sequenced flow of analog event/entity properties, which can be configured to support operation on a single classical analog bit, per analog clock cycle, but analog properties require an event duration associated with the event scale re-occurrence cycle, which limits/constrains speed and info packing, and these properties are not entirely eliminated by conversion of analog to digital clock cycle.
Analog characteristics limit info through a wire, as current, to 90-99% c. Ref:
Only one classical mechanical physical analog bit can operate on only one classical mechanical physical analog bit, and to trigger multiple events under a single operation,it is necessary to interface the analog signal to a digitally configured Duplicate Switch Geometry Data Bus (DB) ... and/or... Coded Logic Data Bus .
It is fortuitous, and perhaps indicative, that voltage can to some degree be converted to a digital physical mechanism, but a source, digital or analog, tapped by an analog switch event... i.e. the event differential is characterized by analog properties of frequency, wavelength, or qua-bit multi-state... will not synch absolutely to a digital clock cycle controlled physical DB... i.e. creates ugly math.. Ref: Wikipedia/Quantization Errors.
Transistors are logic gate switches, which deduce voltage differential, and input voltage can be chosen such that the switch is either of 2 states, on or off... i.e. transistors convert analog physical properties to digital physical properties.
Digital physical circuits represent signals by discrete bands of analog levels, and although it is easier to get an electric devise to switch into a known number of states than to accurately reproduce a range of values, effectively tapping the Q-digital properties of qua-bit spin are still esoteric... i.e. all of our digital Data Bus (DB) devices have an analog source at the root of the physical Data Bus (DB).
Due to ugly analog/digital conversion math... Ref: Wikipedia/Quantization Errors ... it has been challenging to establish that a digital source underlies apparent analog driven mass/energy event scale action.
In mathematical terms, signal quantization errors between analog and digital mechanics, demonstrate an inability to codec analog energy properties to digital energy properties, utilizing a combined Cartesian/Radian coordinate system, and although perhaps possible to tap a Q-field digital energy source and make application of it's flow, any Q-field energy tap through mass/energy event/entity, enforces/enhances analog characteristics, which will require a geometry codec to Q-digital characteristics.
Attempts to develop photon energy event/entity sourced physical DB devices are being constrained by our insistence that radiation channel events/entities are characterized by analog properties, but it is likely that if digital photon properties can be observed... i.e. those not observed by interaction w/ inertia energy... they may facilitate access to the OS digital clock, more readily than inertia channel event/entities.
Whether a qua-bit is an entity or an event, a quantum physical DB that attempts to utilize 2-bit spin resolve as the switch, could function as a random generator, only until development of a DB geometry, that eliminates analog/digital quantization errors, and provides a means to verify Q-spin properties as derivatives of OS digital clock mechanics.
In that coherence/decoherence resolve is an analog/duration differential, a quantum physical DB that attempts to utilize decoherence as the switch, could function as a random generator, only until development of a DB geometry, that eliminates analog/digital quantization errors, and provides a means to verify qua-bit coherence/decoherence properties as derivatives of OS digital clock mechanics.
In that spin... and/or... coherence/decoherence resolve, may be an event of analog/duration based Q-characteristic, attempts to utilize qua-bit state resolve as a switch mechanism, may run into unresolvable clock issues.
THE DATA BUS (DB)...
For purposes of this discussion, we will define The Data Bus (DB) as having 3 components... i.e. Duplicate Switch Geometry, Coded Logic, and Queried Logic.
- Duplicate Switch Geometry DB
The physical mechanism that determines the 2-bit component of a single decision ...i.e. "The Switch" mechanism ... is duplicated, and the duplicity entities are configured in a geometry that represents the physical DB... i.e. the hardwired logic tree structure.
The chip level logic that controls your computer's screen. has a Cartesian physical geometry... i.e. laminated 3D gird of 2-D physical paths.- Coded Logic DB
The code that drives the motions/interactions of your favorite video game character, is a virtual logic DB subset of the game environment, which is most likely a Cartesian/Radian geometrization.- Queried Logic DB
The properties menu of your computer's internet connection, is a virtual logic, human interfaced switch subset, of the fully expanded internet DB logic tree.
The geometry configuration, underlying the DB components, either physical or virtual, constrains/dictates the mechanics of energy flow through the DB components, and thus constrains/dictates information flow.
The hardware DB geometry and it's switch clock, must be codec compatible with the coded logic DB geometry and it's switch clock...i.e. both must support their switch mechanics... and communicate with each other, preferably without requirement for ugly math codecs.
The system is said to be "user friendly" if the human interface component can communicate with the human, preferably without math.
The Data Bus (DB) geometry, either physical or virtual, implemented on a computer attempting to utilize Q-physical phenomena as the physical decision mechanism...i.e. switch... could mitigate the validity of the Q-phenomena applicability, if the Data Bus (DB) geometry, either physical or virtual, can not emulate the underlying matrix functions/properties of the Q-physical phenomena utilized as the physical decision mechanism.
A Data Bus (DB), either physical or virtual, whose geometry is based on a laminate of 2-D wire grid planes, is a Cartesian geometrization, and a codec from a Cartesian geometrization DB to a DB geometrization that will support a qua-bit switch mechanism, will require, at the very least, knowing whether the qua-bit mechanism is an event or an entity.
That is to say that if a qua-bit is characterized as an analog/duration event, a codec from a Cartesean geometrization to a DB geometrization that can support the mechanics of a single qua-bit operating on multiple qua-bits, would as a minimum, require analog to digiital clock conversions.
With a valid unified field quantizaiton model, underlying both the virtual and physical geometry of the DB of a Q-physical phenomena decision mechanism... i.e. Q-Switch... the system, virtual or physical, will be capable of accessing the OS clock as a digital source of QE flow, and thus utilize the mechanics of QE transport, to emulate any quantum or classical phenomena.
I realize that the implications of powering our digital applications with a QE differential source, at OS Digital Clock speed, could blow a mental fuse in a brain that had not been lineally accelerated, passed through a black hole, and been present at the differentiation of Prakriti from Mulaprakriti, but I am counting on "Star Trek"... as an unparallelled universal media exposure campaign... i.e. Dr. Spock was the first to re-program the Enterprise transporter as the "replicator"... to shape the q-wave form of the "Next Generation".
While I was writing this paper, Dr. Spock, alias Leonard Nimod, died... i.e. the "Next Generation" is here, now.UQS INFORMATION SYSTEMS/COMPUTERS:
Illustration #2:.... UQS CAD INITIALIZATION GEOMETRY
The UQs Energy Emission SIM default conditions/properties are set to resolve as a quantization of space, that dictates, all energy expands from a single origin spacial differentiation, equally in all directions, as shells of a unified volume unit radii, of 1 UQS volume Base Unit.
The UQS Energy Emission SIM quantifies all energy in QE units, and differentiates an indivisible absolute minimum QE quantum, from an indivisible absolute minimum spatial quantum QI, to which QE are associated/addressed.
QE/QI transport mechanics can be simulated in a virtual geometry environment/application, and like the animated motions of the above PIXAR film star, the UQS Emission SIM, simulates a tap on a digitally clocked source... i.e. the Intermittent Calculation State (ICS) is resolved... then the effect of the duration of the ICS, is eliminated by running the SIM.By convention:
Illustration #:3... UQS DB Human Interface
Currently the most successful UQS Data Bus SIMs, utilize a QE equivalent to 1/24th. of the total energy distributed by a single constant pulsed emission of the Origin Singularity (OS)... i.e. 24 QE... each of which is distributed to one of 24 QI quantization address areas, within the Origin Singularity (OS) shell of the Data Bus (DB). Ref: PULSE-1-O/PULSE-1-C EMISSION
That is to say that, unified spatial 2D Address Areas (AA) are qeometerized by the field matrix geometry, named as program locatable addresses, to which the energy is transported by DB mechanics, and individual QE are associated with named address and path.
Note that the 8 QE of the Z emission axis, are for graphic clarity not shown... i.e. only 16 of the 24 emission QE are illustrated in the model screen.
UQS matrix geometry supports 2 integrated QE emission channels... Ref: UQS Channel Geometry ... i.e. the OS can emit QE on two isolated channels of QI transport. One which supports inertia CHO energy, and one that supports radiation CHO energy, at QE=QI resolution.
These two channels are CAD defined elements of the virtual spatial quantization,. they can interact across T-Gates, and their channel specific settings/properties can be set in the human interface menus of the UQS Logic Data Bus (DB) expansion.
Illustration #:4... Actions/MotionVariables/...
The two channels are inherent in the UQS geometrization,the Origin Singularity Node is the apex of the Root Emission Channel ... the Embeded Distribution Channel axis is at 90 degs. to the Root Channe,... and for test purposes, the settings of the two channel geometries can be interchanged, by settings in the human interface menus of the DB.
The channel that develops dorji CHO is associated with inertia, and exhibits analog/duration characteristics... i.e. inertia QE distribution pattern repetition, embeds analog information in the field.
The channel that develops streams of polarized Base Unit CHO is associated with radiation, and may or may not exhibit analog/duration characteristic, depending on the event type, and DB menu settings.
In either case, inertia channel events or radiation channel events, the transport mechanics can be drawn/animated to support one QE bit being able to operate on multiple QE bits.
UQS QE and QI quanta, are also characterized by settings and properties, that can be specified in the human interface menus of the UQS Logiic Data Bus (DB) expansion.
Illustration #:5... Actions/MotionVariables/...
Illustration #:6... Actions/MotionVariables/...
Successful UQS CAD SIM Emissions demonstrate that one pulsed QE:
- has an associated 2-bit direction which is always in a direction away from the emitting node, but the event ICS vector sum, dictates direction of resolve event flow.
Again make note, that properties of UQS absolute minimum units of energy... i.e. quanta... are digital, and have no analog characteristics... i.e. duration of a QE transport event is one QT tick... and the QT-clock is based on an open/close cycle, not on the time it takes for that cycle to open-resolve-close.
That is to say that although the ICS does not close the pulse until a solution is found, only the open/close count records OS Q-time ... i.e. QT ticks.- can trigger flow of a vast number of QE, that number being a variable of the QE choreography that initiates flow, and the QE choreography being triggered.
The properties of the emission mechanics... i.e. what happens during a QE transport event... are initially set as defaults in the human interface menus. Subsequently, on each successful pulse resolve, the DB code settings and properties are altered/updated by dictate differentials, and expansion of the DB logic is self perpetuating... i.e. expands as a result of differential resolve.
Illustration #:7... Actions/Mechanix...
Initialization/format of the field QI by QE, expands as shells of BU radii, which may be associated with the recently verified "universal background radiation".
Illustration #:8... SHELL EMISSION CHANNEL DEVELOPMENT
Currently the QE extension of the outer inertia shell perimeter, appears to precede subsequent inertia channel CHO development, but some UQS SIM's indicate that the initialization expansion perimeter can be pierced by radiation channel developments.
QE configurations subsequent to the initial expansion are scalable and identifiable within the initialization mechanics, as re-occurring patterns which are by emission mechanics, embedded/choreographied into the field as composite QE potential transport events... i.e. CHO... which interact to implement QE transport events, which we perceive as mass/energy events/entities.
A QE occupying 1 QI has potential... i.e. potential to transport that QE to another QI on an OS pulsed event... and event transfer variables... i.e. properties of CAD matrix elements, CHO state, CHO density, shell nesting, etc.... are altered by pulse resolve of the field... i.e. the UQS DB design facilitates integrated logic expansion.
Until tensioned, an Adress Pair (AP) within a CHO, can accumulate any number of QE/QI, which implies that no OS pulse count correlation can be made between time and spatial distribution effect... i.e. a single QE-pulsed event may trigger a momentum CHO QE distribution to a variable number of QI address quanta.
That is to say that spatial distribution over time is not a constant... i.e. distance/QT (time) = velocity is not a valid QE distribution concept.
UQS initialization/format mechanics demonstrate that CHO QE transport events, re-occur less often than OS pulsed QE emission count... i.e. it takes a sequence of 2 OS clock pulses to build the QE distribution pattern of a 1st level CHO ... i.e. an Address Pair (AP)... Ref: UQS Geometry another OS clock pulse to tension it as a 1st level momentum CHO, another OS clock pulse to initiate a transport event of the tensioned 1st level CHO, and as the CHO become larger... i.e. their QE occupy a greater QI defined 3D space... the differential in OS clock and QE composite entity event re-occurrence clock becomes greater.
Observed initialization/formatting field SIM mechanics, can not yet verify/substantiate the mechanics of post initialization/format interactions, but the above lends support for observations that the resolve time of a qua-bit state is a function of mass/energy... i.e. successful UQS SIM's demonstrate that the OS pulse clock updates a QE Address Pair (AP), which is the minimum QE composite, 4 times before an AP event is initiated, and the larger the QE composite, the more OS pulse cycles required to initiate the transport event associated with the QE composite.
That is to say that a 2cond order initialization CHO, would exist in an unresolved state less often, in terms of the OS Digital Pulse Clock, but for a longer time, in terms of the OS Digital Pulse Clock, than a 1st order Address Pair (AP) CHO, which tensions and resolves tension in less OS clock cycles than the 2cond order CHO.
Physically observed unresolved qua-bit state time... i.e. in terms of an analog/duration clock... indicate that the greater the mass/energy of a qua-bit, the less time the qua-bit event/entity can exist in an unresolved state.This seeming contradiction may not be totally a clock issue... i.e. UQS SIMs demonstrate CHO properties that may be variables in the potential for an interacting QE transport event to trigger a qua-bit event/entity of either + or- spin:
The above properties may in some cases mitigate an inverse relationship, and in post field initialization, CHO of greater mass may be more likely to be triggered than those of less mass ... i.e. density and nesting relationships of CHO, are likely to be a variable in the potential for an interacting QE transport event to trigger a qua-bit event/entity.
Although seemingly contradictory, in that there are probably unknown mitigation variables, both UQS SIM and current physical observations of qua-bit dechoherence/coherence as a function of mass/energy, may be valid.
Based on properties exhibited by QE Address Pairs (AP) in current UQS SIM models, I suspect there could be AP qua-bit events/entities... i.e. qua-bit event/entities at minimum element of CHO flow scale are probable... but a qua-bit is not an absolute minimum quantum of energy.
Energy quanta transport events, to any spatial extent, occur in one tick of the Digital OS Pulse Count clock, and an event that can be clocked by an analog clock cycle, has a duration of more than 1 OS clock cycle.
In any case, although absolutely necessary/critical that the resolve of OS Emission SIM mechanics, consider observations made from a point of view of one looking in toward the OS, there are many OS variables that are not yet inclusive in Q-observations made from an inward looking point of view, and until a codec between inward and outward looking points of view can be verified, it is difficult to determine the degree of emulation that initialization/formatting OS Emission SIM mechanics must support, for any given inward viewed observation... i.e. to what degree should analog observations of wave phenomena constrain the OS Emission shell initialization/format mechanics? Ref: SHELL EMISSION CHANNEL DEVELOPMENT
Successful UQS Emission SIM's demonstrate that a tensioned/momentum CHO... i.e. one with QE > 1 QE/QI potential... anywhere in the field, must resolve on it's next interaction with OS QE emission flow, or interaction with another CHO, but a CHO may or may not be tensioned by an interaction, and QE/QI in a tensioned/momentum CHO is variable.
The UQS Emission SIMs also demonstrate that after being initialized/formatted, addressable spatial quanta ... i.e. QI... can be empty... i.e. QI can exist without QE occupancy.
That is to say, there can be isolated quantum systems, say for instance Erwin's cat and the sinister isotope. Consequently, the isotope's decay and any subsequent release of poison within the isolated system, is solely as a result of Q-mechanical interactions that occur between the isolated QE composite entities, and the cat may live or die, independent of any introduction of energy external to the isolated system, conscious or otherwise, at some later time... i.e. after the cat's fate is determined.
That is to say that Einstein's "hidden variable" is inherent in UQS field mechanics.
It also should be noted, that a valid unified field quantization that supports 2 interacting channels, can in the manner suggested by Travis Taylor, resolve the enigma of Young's experiment... i.e. the inertia choreography of the atoms of the material in which the slits are cut, and radiation choreography of the streamed photons, interact as per the mechanics of the Q-matrix, and we observe interference.THE UQS SWITCH...
In that the absolute minimum Quantum of Time (QT), is the pulse count of OS QE input into the system, the OS clock has to be a 2-bit digital count clock source, and any 2-bit differential contains energy.
Any tap of SOURCE energy utilizing composite QE geometry as a physical switch... i.e. tapping a re-occurring CHO of less frequency than the OS emission pulse... induces analog logic and clock characteristics into the perceived signal, but a CHO's individual QE may be accessible utilizing a valid unified field geometry to codec the output flow of a CHO QE transport event...i.e. a tap of the OS is probably not necessary to access the OS Pulse clock digital count/differential as a source.
Therefor, it is possible that any quantum measurable differential that can facilitate 1 bit operations on a variable number of bits, could be utilized as a UQS physical switch, but in lieu of our ability to harness/tap this Q-characteristic. the UQS DB expansion is facilitated by a virtual environment, utilizing a virtual digital switch.
The UQS Emission SIM QE transport events are calculated in a virtual CAD environment that is geometrized by the UQS matrix, and the virtual switch decision is synched to the UQS Lab Environment/Application digital clock... i.e. we simulate a digital switch interfaced to a digital source... in a valid unified field geometry.
The functionality/mechanics of the switch...i.e. options for transport of virtual QE to a CAD defined QI address... is specified/defined by settings and properties of the CAD defined elements of the geometrization... i.e. Node, Address, Address Pair, Base Unit, Shell, Singularity, etc.... which are set in the human interface of the expanded DB of the UQS Lab App.
Illustration #9:... CAD ELEMENTS
These settings and properties are constants of an emission run, and are subsequently queired by the ICS, to expand the logic. Variable switch functionality is a consequence of the event choreography differential, not of CAD element settings and properties.
A null solution creates no new differential... i.e. will repeat forever with no expansion of DB... and in that reality does not reflect this as a valid mechanic, UQS emission pulse resolve that produce null solutions are not considered valid.THE UQS DATA BUS (DB)...
In the UQS Lab App. environment, the mechanism that determines the 2-bit component of a single decision ... i.e. "The Switch" mechanism ... is virtual... i.e. it's duplicity geometry is essentially configured as the UQS matrix ... and it's ICS functions vary in compliance to the CHO state of the UQS field geometry.
That is to say the virtual field is a duplicity of simulated switches... i.e. CAD defined elements of geometry... configured as a UQS matrix logic tree structure.- UQS Coded Logic DB
The number of differentials are reduced as the system expands/stabilizes... i.e. constraints of previous solutions reduce the possible... and any growth/generation of AI requires a differential, either in constraints or field configuration.
The UQS Emission has been sustained out to 72 pulses, at which the fully expanded logic tree structure is about 10K differentials, and currently differentials continue to drive the expansion... i.e. solutions other than null solutions are available to facilitate expansion... and they are unique to the settings/properties DB configuration of any specified RUN.
Although the UQS CAD qeometrization code... i.e. last winter's project... was written to interface with any CAD system, in that a UQS SIM essentially animates QE in a 3D virtual environment, I have utilized Martin Hash's, Animation Master as a template for the Coded Logic DB expansion.
Animation Master is written in C++,.and a open source development kit is available. All element properties are in seperate folders, and all files are text files, which can be easily modified/updated.- UQS Queried Logic DB
Query for human input is essentially the settings and properties contextual dialog menu component of the Coded Logic DB, but according to the communication industry, extreme potential for error resides within the human component, and if one intends to resolve shell expansion of the UQS Emission, by "mass game play"...i.e. in a similar manner that an AIDS DNA component was recently resolved by a high school class... the query interface must force monitoring and logging requirements.
The concept of spatial addressing... i.e. logic experiments... inside a 3D CAD modeled environment, is not new or difficult, but if recognition of the proton as a unique QE/QI choreography, is an anticipated result of the experiments, all aspects of the experiments must be monitored/logged in extreme detail.
All UQS CADSIM choreographies, must be associated with a unique RUN DATE and VERSION specification.
Illustration #10: "Initialize Run Log"
Although all differentials utilized and/or generated by an event, are automatically associated with the SIM frame/time/pulse of initial and subsequent occurrence, and recorded as part of the AI Log, the CAD SIM RUN must be specific.
Observation is a logged AI category of the UQS human interface DB component...i.e. if no AI for decision go to OBSLOG.
Pre-Initialization OBSERVATION Number 8 (PreI-OBS#8), is a graphic verbalization of the UQS coordinate system... i.e. is inherent in the graphic quantization of the UQS CAD environment... and is by default recorded in the AI PreI-OBSLOG of all UQS CAD SIMs.
PreI-OBS#8: "A quantized singularity which expands from an origin, equally in all directions, as shells of a unified volume unit radii." ~ sl
Inference, FAQs, Links and Statements/Quotes, are also logged AI categories of the UQS human interface DB component.UQS EMISSION LAB GAME:
Since massively integrated multitasking is essential to achieving obtuse endeavors, I have been installing/re-programing my brain DB, while developing the DB for a UQS Q-computer, and therefor it is not entirely serendipitous that the UQS Emission Lab Environment/Application, facilitates the basis for a digital game, that could utilize "mass game play", to provide direction for the stalled conceptual consciousness/awareness debate... i.e. expand awareness.
This approach is not to say existing/available theory should be ignored, but in order to transform concept into a spatial model that will allow one to structure Quantum Mechanics, from the Available Information (AI) derived from valid mechanisms for QE=QI expansion, and subsequent distribution in the universe,. an extremely concise/accurate definition of the current state of the debate is mandated.
The game interface allows the player to initialize a UQS 3D CAD environment... in which an expansion of universal awareness...in terms of an increase in Available Information (AI)... is choreographed by player input... from the Emission Origin Node (ENos)... outward in all directions... and a SIM ... i.e. digital time exposure of resolved QE=QI field state choreography keyframes... is generated and associated with a frame by frame AI log.
Illustration #11:... THE UQS LAB GAME INTERFACE
To begin the game, the player must associate each unique UQS Emission CADSIM with a unique RUN DATE SERIES specification, and the player has various options to log Observations, Inferences, FAQs, Links, and Statements/Quotes which become part of the RUN AI log.
CAD specific graphic elements of the Matrix environment are visually perceived in the UQS Emission Lab Game Screens... i.e. the game is a visually experienced interface to the UQS DB.
CAD environment elements are also named code variables... i.e. named by reference to initial CAD SIM pulse/frame occurrence, and associated w/ any subsequent occurrence. To facilitate play and AI input/search, their settings/properties can be set in the contextual dialog menus, and these settings/properties become part of the RUN specific AI log.
The RUN SIM command, automatically records all elements of AI that were utilized and/or are generated, by each pulsed frame Intermittent Calculation State (ICS),of the unique RUN DATE SERIES SIM... i.e. a digital decision tree is generated and displayed... and the RUN SIM command displays the graphic/visual results, as a pulseframe... i.e. keyframe... sequence that can be played back at any frame rate the processor can accommodate.LASER EXPERIMENTS:
In that the smaller the choreographied mass/energy entity/event, the more Q-characteristics observed, it is conceivable to me, that unity photon interactions with the tubulin protein... Ref: Roger Penrose and Stuart Hameroff ... may be worth investigating/researching.EVOLUTION of SPECIES:
Looking out from a QE/QI Origin Singularity, reveals the analog veil, that cannot be perceived.,looking in through mass/energy choreographied event/entity entanglement, and inquisitive physicist and mathematicians, have been gathering at the Origin Singularity (OS), "all attempting to write a mathematical equation for the BBS Qwiff", in order to determine the "how?".
The "how?" is not the "why?".
To construct a codec across the veil... i.e. Planck's reef... requires verifying the quantization geometry underlying the field, and as a graphic/geometry technician, I have alway figured that if no equation can describe it,. then draw it.
By 1995, I realized that in order for a vision of a dynamic system to survive, it would need to be resolved as an animation ... i.e. a CAD SIM... and for $79 I bought a copy of Martin Hash's Animation Master, and the rest of the story is UQSmatrixmechanix.com
Although it is still a "guess then check" process, if in 1952 Richard Feynman had been able to interact with the Q-field in a virtual CAD/SIM application, we would have already identified the QE choreography of a proton, and the Star Trek Replicator would indeed be within reach of the next generation.--------------------------------------------------------------------------------------------------------------